Thursday, October 16 - Interaction Design
Build upon your understanding of interaction design principles by learning tools and techniques that will improve your interaction design work. Led by Dan Saffer, an Experience Design Director at Adaptive Path and author of Designing for Interaction.
Who is this workshop for?
This workshop is for intermediate to experienced designers who want to deepen their knowledge of interaction design beyond wireframes and personas. Dan guides participants to a better understanding of the design process with a deep dive into model making, ideation, creating design principles, innovating your design process, and prototyping.
How UXI IxD Works:
Since it is difficult to teach interaction design any other way, Interaction Design Day at UXI is a hands-on, studio approach to refining your interaction design skills. Each section of the day takes a part of the design process and provides a brief presentation, a case study, then an exercise to try out the techniques and ideas presented. It is an intense day of model making, brainstorming, and prototyping.This workshop covers:
- Turning your research data into Things to Think With that you can then begin to design from.
- Using what you know from research to create Design Principles that guide this design—and the inevitable redesigns.
- Ideation. How should we come up with new ideas? And once we have them, how do we sort and choose among them? How much risk should we take with new ideas?
- Constraints and Refinement. How do we deal with constraints? And what methods should we use to refine our raw concepts?
- Fixing broken products: We don’t always get to design products from scratch—in fact we seldom do. How do we evaluate an existing product and go about fixing it? Case Study: Microsoft’s Office 2007.
- Prototyping. What kind of prototype should you develop, and when? What is appropriate to show, and to whom?

October 12th, 2008 at 2:30 pm
[...] lige her i København. Det skal handle om designstrategi, designresearch, informationsarkitektur og interaktionsdesign. Fire intensive dage på skolebænken fra 9 til 17. Længe siden jeg har prøvet det, men jeg [...]